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Sure, you're right, Blizzard could turn it around - they could launch the next expansion which gets the juices flowing again, but the world has moved on since the TBC/WotLK growth and those type of numbers are most definitely out. Im waiting for a great modern or future setting MMO like WH40k. Now, if youve not played WoW then you might be able to play those lesser games. Ive tried quite a few of the other games and they all lack that WoW polish. We know that even with two million subscribers in total the game would still be wildly profitable, but at what cost of content and support? The term WoW Clone gets thrown around a lot these days. Any fantasy type MMO will never ever have a chance until WoW is turned off. How we want to attribute that is up for (fierce) debate, but I do get what the OP is saying by suggesting that subscriptions and the very nature of an MMORPG are fighting against the growth of the game. The gamemakers have done a great job of continually introducing new updates and changes to gameplay that have kept the game from getting stale or unexciting. It's still shed somewhere in the vicinity of two million subscriptions since its launch. There is some minor competition from other MMORPGs, like Final Fantasy and Star Wars: The Old Republic, but World of Warcraft is the surefire hit that keeps gamers keep coming back. Lots of extra features, a new continent, plenty of questing, faster content release and (IMHO) some really great lore. I think Blizzard really pulled out all the stops in MoP, I don't think anyone could call this a lazy expansion by any stretch of the imagination. Or simply that a game has reached the point where new players that are interested in the game are few and far between. As the genre grew, players all over the world. Dying would only be at a point where it's a foregone conclusion that the game is ending and I see years, years of life ahead of it.It's certainly in decline. Games like WoW show the dead starting zones also extremely well (on some servers) as the difference between a level 1 character and a max level one has gotten very big (89 levels and 3 continents). Titles like EVE Online, World of Warcraft, and Runescape defined what massively multiplayer online role-playing games (MMORPGs) could accomplish. Yes, there are some sub losses, but there is tons of time to fix things and turn the boat around. Add to that a gorgeous, expansive world and extensive character customisation options, and Black Desert Online makes for a formidable alternative to the same 'ol, and an MMORPG more than worth a download.No. And Black Desert Online deviates from the MMORPG rulebook in more ways than one, with elements like infrastructure-building and a day/night cycle there to make for a unique experience. If what you love about Runescape definitely isn't the combat, Black Desert Online offers something new and refreshing that requires more than the right skills to defeat enemies.
FTP MMO LIKE WOW MANUAL
are present and well-done, Black Desert Online stands tall among genre favorites for its involved combat, which demands skillful, manual aiming and free movement. And while the usual MMO trappings - exploration, plenty of skills/life skills, player events, etc. Despite being among the newer entries on this list (having first released in 2015), the free-to-play Black Desert Online has already garnered widespread acclaim and built an active player base.